#ifndef INCLUDED_FRONTENDSTATE_H
#define INCLUDED_FRONTENDSTATE_H
#include <SGE.h>
#include "GameState.h"

using namespace SGE;

class FrontendState : public GameState
{
public:

	FrontendState();
	virtual ~FrontendState();

	virtual void Load();
	virtual void Unload();
	virtual NextState Update(float deltaTime);
	virtual void Render();

private:
	SGE_Font mFont;
	SGE_Cursor mCursor;
	SGE_Button mStartButton;
	SGE_Button mQuitButton;
	
};

#endif